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Blueprints and named channels instead of channels numbers #166

Description

@linzuzeng

Currently VI uses channels numbers, making it hard to be shared across recipes.
The proposed change is to use named channels within each VI, and add a blueprint (a graphical node editor like the one in Blender, that bidirectionally sync with text) to connect them.

The real instrument like haydraharp should go into blueprint instead of staying at virtual instrument.

CONNECT(vi_name2, chn1, vi_name2, chn2)
# a new thiny for connect

RFILE(hydraharp, chn1)

the channel number will be automatically assigned for all named channels, but manually assign should also be supported for backward compatibility.

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