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A Unity-based general-purpose game combat framework focused on skill systems and battle logic. Features frame-synchronized networking, data-driven skill pipelines, event-driven triggering, hierarchical FSM, and a pure C# runtime for server-side execution.
Complete game production workflow for Claude Code — 27 skills from concept to shipped build. Design review, prototype planning, game feel diagnosis, playability assessment, QA with fix loop, and release. Built on gstack methodology.
MUNDO - THE EMPEROR. Complete AI orchestration system with 1208 skills, 25 capability modules, self-evolving, collective consciousness. GitHub Actions 24/7 automation.
AI trading agent with a skill system: drop a SKILL.md file, declare your tools, ship. Built-in planner, pattern detection, strategy backtesting, 9 LLM providers, multi-agent simulation, and a full Next.js web UI bundled into one pipx install.
EDAgent is a skill-based LLM agent designed to assist EDA research workflows, routing user requests to appropriate skills for code analysis, debugging, experiment setup, and research automation.
SEO-GEO Skill System for Claude Code & Claude.ai — 5 connected skills: Collector → Auditor (/90) → Implementer → Monitor. Technical SEO, Core Web Vitals, E-E-A-T, Entity SEO, AI visibility (ChatGPT, Perplexity, Claude), competitive analysis. English by default.
LUX — Local-first Unity Editor AI automation toolkit. Bridge Claude Code, Codex, OpenCode to Unity with Rust gateway, React dashboard, and skill dispatch system.