A physically based camera model for virtual production and computer graphics
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Updated
Mar 24, 2026 - C++
A physically based camera model for virtual production and computer graphics
A curated list of awesome virtual production resources using Unreal Engine.
Integrates the NDI® SDK with Godot
Adaptation of the Smartphone Remote app for Android phones, for Unreal Engine 5. This allows you to use your phone as a camera controller for rotation and location.
Official Repo of "Ramiro's Lab" YouTube Channel with show notes and extra documentation.
Spout plugin for Unreal Engine 5 using DirectX12
VIVE Tracker Information Wiki
A collection of guides for operating the LSU XR Studio for Virtual Production.
The RWTH VR Toolkit contains a collection of extensions which are used in many of our applications. It serves as a tool to implement virtual reality applications which work on desktop, HMD and room-mounted devices.
Presentation: **Unreal and ICVFX (In-Camera VFX) with Scott Kirvan**
High-performance playback of alembic content in Unreal Engine, using the KimuraPlayer libraries.
Accurate view through a screen using headtracking and anamorphic projection in Unity
[2024] UE project containing experiments with virtual cameras using live-link.
This repo aims to support those unfamiliar with the start up process of the Virtual Production suite at the Academy of Interactive Entertainment in Melbourne. This is currently a work in progress and we are in the process of confirming the optimal process and potential errors that may interrupt the start up process.
AI 기반 고화질 3D 변환 기술 연구 (NeRF: Neural Radiance Fields)
The purpose of this code is to take data from a blender plugin called OpenVR streamer and to apply offset transforms after the data has already been captured. This allows a virtual production environment where you can film now and worry about the data later.
Library of types for use with the free-d Protocol
Unreal engine plugin containing multiple tools for technical artists in a virtual production. One of these tools allow the use of a MIDI controller to trigger level sequences in editor and runtime.
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