Broaden asset allowlist with tilemap/level and text-data formats#116
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Add .tmx, .tsx, .world, .ldtk, .ogmo, .json, .txt, .xml to SupportedAssetExtensions. These are text/data formats stored as raw bytes and read by user code via TitleContainer.OpenStream — no InMemoryContentManager.Load<T> branch needed. Fix the .txt/gist collision: a bundled .txt is now the program only when no .cs is present; alongside a .cs it registers as a data asset instead of being silently consumed as the program fallback. Closes #115 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Adds
.tmx, .tsx, .world, .ldtk, .ogmo, .json, .txt, .xmltoSupportedAssetExtensionsso users can drop / bundle Tiled, LDtk, Ogmo and generic data files and read them viaTitleContainer.OpenStream.These are text formats stored as raw bytes — no
InMemoryContentManager.Load<T>branch (that's only forTexture2D/SoundEffect). The base64 round-trip through the XHR intercept is byte-exact.Also fixes a
.txt/gist collision: with.txtnow allowlisted, a bundled.txtalongside a.cswas being consumed as the program fallback and lost. It's now the program only when no.csis present; otherwise it registers as a data asset.Closes #115
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