-
Notifications
You must be signed in to change notification settings - Fork 556
Fix Imp Fire Shield owner targeting while grouped. #3329
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Open
mserajnik
wants to merge
4
commits into
vmangos:development
Choose a base branch
from
mserajnik:fix-imp-fire-shield
base: development
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
+9
−8
Open
Changes from 3 commits
Commits
Show all changes
4 commits
Select commit
Hold shift + click to select a range
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
If the owner is charmed it will not be a friendly target.
Uh oh!
There was an error while loading. Please reload this page.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Good point, I forgot about that.
This makes the set size checks questionable because a lot can change within 10 seconds in regards to party composition and party members getting charmed.
I will have a look at this later and try to come up with a good solution.
Uh oh!
There was an error while loading. Please reload this page.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Had a few minutes and checked how CMaNGOS does it and it looks like they also add the owner unconditionally: https://github.com/cmangos/mangos-classic/blob/db3c5cba390b8f02c709675780bc086dc88fec37/src/game/AI/BaseAI/PetAI.cpp#L429
But maybe they check if the potential ally is charmed later; will investigate once I am home, if they have a good solution it may be worth it aligning our handling here.
Uh oh!
There was an error while loading. Please reload this page.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I looked into this:
Unless I misunderstood something when reading the code, with this PR we are essentially matching current CMaNGOS behavior: the owner is added unconditionally to
m_AllySetand a charmed owner or party members are not filtered there. Instead, the charm state is validated later at cast time. I added a comment inUpdateAllies()to make that explicit.In VMaNGOS, friendly-target pet casts go through
Spell::CheckPetCast(), which rejects hostile targets viaIsHostileTo(), so a charmed target is filtered there rather than when adding them tom_AllySet. CMaNGOS handles this in the same way conceptually as well, but throughCanAssistSpell()/CanAssist()instead.If we wanted to, we could additionally rebuild
m_AllySetearlier when a charmed party member is detected and explicitly exclude charmed targets from the set, but I am not sure if that is worth adding here; sincem_AllySetis only rebuilt every 10 seconds, that would mostly just invert the stale cache problem: a temporarily charmed target would stay excluded until the next set rebuild even after the charm ends. And since in that time frame also other charms can happen, we can not blindly rely on the set being correct anyway.Unrelated, but I also noticed that CMaNGOS likely has a bug in the
GetMembersCount() + 2check, becauseGetMembersCount()already includes the owner there as well, just like in VMaNGOS (so it should probably be+ 1instead there as well).