Iβm an undergraduate Computer Science student at Nanyang Technological University (NTU), focusing on graphics, interactive systems, intelligent agents, and practical software engineering.
The main works I intend to highlight are listed below.
(Unity, Ultraleap Hand Tracking)
A real-time gesture-to-surface deformation system using bare-hand tracking.
Includes temporal filtering, falloff shaping, normal-aligned displacement, and stability improvements to handle jitter and fast-motion loss.
π virtual_pottery
(Prototyping, UX, Systems Thinking)
Design and implementation of an information-rich interactive interface with attention to learnability, flow, and error prevention.
Includes iterative prototyping, interaction modeling, and structured evaluation.
π multiversal-studios
(Python, APIs, System Integration)
A lightweight agent-based pipeline that coordinates external tools for small-molecule exploration.
Focuses on modular task orchestration, data flow design, and robust error handling.
π DDagent
(Python / Web)
A practical tool that assists with course scheduling, conflict detection, and degree planning.
Emphasizes clean data modeling, UI logic, and maintainable software structure.
- Computer Graphics & geometric modeling
- Human-computer interaction & prototyping
- Technical workflows in Unity & interactive systems
- Small utilities, debugging tools, and open-source contributions
Email: hhuang040@e.ntu.edu.sg


