This project is an introduction to hierarchical modeling. We must do simple animations to show our implementation of the matrix stack and forward kinematics.
Installation:
git clone https://github.com/wwatkins42/humanGL.gitcd ./humanGLmake
Keys:
w s : move forward/backward
a d : move left/right
space shift : move up/down
scale works by left clicking on a bone and using the keys below
i k : scale z axis
j l : scale x axis
y h : scale y axis
- = : scale all axes
m : switch bones model
c : switch free/orbit camera mode
1 2 3 4 5 6 : select animation
esc : quit
(left click) : select bone

