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Releases: zaksabeast/CaptureSight

v0.12.8

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@github-actions github-actions released this 23 May 12:18

Updates

  • Updated libtesla and built with latest libnx. This should hopefully fix crashes while in docked mode.

v0.12.7

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@github-actions github-actions released this 11 Mar 15:07

Updates

  • Updated for switch 16.0.0

v0.12.6

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@github-actions github-actions released this 18 Mar 15:55

Updates

  • Updated required PLA version to be 1.1.1

v0.12.5

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@github-actions github-actions released this 16 Mar 17:40

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v0.12.4

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@github-actions github-actions released this 16 Mar 03:28

Updates

  • BDSP 1.3.0 support

v0.12.3

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@github-actions github-actions released this 28 Feb 03:22

Updates

  • Arceus 1.1.0 support

v0.12.2

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@github-actions github-actions released this 22 Feb 04:56

Updates

  • BDSP 1.2.0 support

v0.12.1

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@github-actions github-actions released this 09 Feb 13:08

Updates

  • All data reading was rewritten in rust, and c++ is now purely for visuals
  • BDSP can read multiple wild Pokemon for Eterna Forest (Thanks @Drakansoul!)
  • Support for Legends Arceus was added
    • Wild Pokemon view
    • Party Pokeon view
    • Main RNG view
    • Spawner seed list view (both active and inactive spawners)
    • 1.0.2 support was added since the last pre-release (Thanks @SteveCookTU!)

v0.12.0-rc.2

v0.12.0-rc.2 Pre-release
Pre-release

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@github-actions github-actions released this 06 Feb 00:57

General Updates

  • Preliminary support for Legends Arceus v1.0.1 was added
  • All data reading was rewritten in rust, and c++ is now purely for visuals

Updates from v0.12.0-rc.1

  • Spawners are now read in groups
  • Spawner group seeds are now displayed
  • Missing Spawners are now displayed

v0.12.0-rc.1

v0.12.0-rc.1 Pre-release
Pre-release

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@github-actions github-actions released this 31 Jan 02:04

Updates

  • Preliminary support for Legends Arceus v1.0.1 was added
  • All data reading was rewritten in rust, and c++ is now purely for visuals

Please note

Arceus support was added rather hastily, so some things will need to be changed in the future. Here are a few examples in case anyone wants to help:

  • This line should be updated to use the game's true method for determining active spawns. 'Active' in the current logic means 'has data set' rather than 'a Pokemon in the overworld'.
  • CaptureSight only shows a single wild Pokemon, even though a player can battle multiple Pokemon. CaptureSight has the ability to read multiple wild Pokemon with a few tweaks, and a 'wild list view' needs to be added to this directory similar to how the bdsp underground view works.
  • More helpful spawn info should be shown in the spawn view.
  • General spawn reading cleanup (due to time, it was added very hastily).
  • Rename the new pkx once PKHeX is released. (And possibly display different info for it?)