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4 changes: 2 additions & 2 deletions docs/components/layer.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,8 +14,8 @@ The layer component renders images, videos or cubemaps into a [WebXR compositor
The benefits of layers are:

- **Performance and judder:** Once the layer is submitted, the compositor is in charge of render it at a fixed refresh rate (72Hz, 90Hz... depending on device). Even if the application cannot keep up with the compositor refresh rate the layer won't drop any frames resulting in a smoother experience.
- **Visual fidelity:** The images in a layer will be sampled only once by the compositor. Regular WebGL content is sampled twice: Once one rendering to the eye buffer and a second time when copied to the compositor. This results in a loss of details.
- **Battery life:** No double sampling results in less memory copies reducing operations and battery consumption.
- **Visual fidelity:** The images in a layer will be sampled only once by the compositor. Regular WebGL content is sampled twice: Once when rendering to the eye buffer and a second time when copied to the compositor. This results in a loss of details.
- **Battery life:** No double sampling results in less memory copies, reducing operations and battery consumption.
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Copilot AI Apr 4, 2026

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A few remaining grammar/wording issues in this list reduce clarity:

  • "in charge of render it" should be "in charge of rendering it".
  • "loss of details" reads more naturally as "loss of detail".
  • "less memory copies" should be "fewer memory copies" (countable).

Copilot uses AI. Check for mistakes.
- **Latency:** Headset pose sampling for layers takes place at the end of the frame using the most recent HMD pose. This paired with reprojection techniques reduce the effective latency.


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