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2 changes: 1 addition & 1 deletion src/server/game/Scripting/ScriptDefines/PlayerScript.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -794,7 +794,7 @@ void ScriptMgr::OnPlayerSetServerSideVisibilityDetect(Player* player, ServerSide
CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_SET_SERVER_SIDE_VISIBILITY_DETECT, script->OnPlayerSetServerSideVisibilityDetect(player, type, sec));
}

void ScriptMgr::OnPlayerResurrect(Player* player, float restore_percent, bool applySickness)
void ScriptMgr::OnPlayerResurrect(Player* player, float restore_percent, bool& applySickness)
{
CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_PLAYER_RESURRECT, script->OnPlayerResurrect(player, restore_percent, applySickness));
}
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2 changes: 1 addition & 1 deletion src/server/game/Scripting/ScriptDefines/PlayerScript.h
Original file line number Diff line number Diff line change
Expand Up @@ -627,7 +627,7 @@ class PlayerScript : public ScriptObject

virtual void OnPlayerSetServerSideVisibilityDetect(Player* /*player*/, ServerSideVisibilityType& /*type*/, AccountTypes& /*sec*/) { }

virtual void OnPlayerResurrect(Player* /*player*/, float /*restore_percent*/, bool /*applySickness*/) { }
virtual void OnPlayerResurrect(Player* /*player*/, float /*restore_percent*/, bool& /*applySickness*/) { }

// Called before selecting the graveyard when releasing spirit
virtual void OnPlayerBeforeChooseGraveyard(Player* /*player*/, TeamId /*teamId*/, bool /*nearCorpse*/, uint32& /*graveyardOverride*/) { }
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2 changes: 1 addition & 1 deletion src/server/game/Scripting/ScriptMgr.h
Original file line number Diff line number Diff line change
Expand Up @@ -443,7 +443,7 @@ class ScriptMgr
bool OnPlayerCanSetTradeItem(Player* player, Item* tradedItem, uint8 tradeSlot);
void OnPlayerSetServerSideVisibility(Player* player, ServerSideVisibilityType& type, AccountTypes& sec);
void OnPlayerSetServerSideVisibilityDetect(Player* player, ServerSideVisibilityType& type, AccountTypes& sec);
void OnPlayerResurrect(Player* player, float restore_percent, bool applySickness);
void OnPlayerResurrect(Player* player, float restore_percent, bool& applySickness);
void OnPlayerBeforeChooseGraveyard(Player* player, TeamId teamId, bool nearCorpse, uint32& graveyardOverride);
bool OnPlayerCanUseChat(Player* player, uint32 type, uint32 language, std::string& msg);
bool OnPlayerCanUseChat(Player* player, uint32 type, uint32 language, std::string& msg, Player* receiver);
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