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GPU: Allow multisample textures to be read#15838

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thatcosmonaut wants to merge 2 commits into
libsdl-org:mainfrom
thatcosmonaut:allow_msaa_sampling
Draft

GPU: Allow multisample textures to be read#15838
thatcosmonaut wants to merge 2 commits into
libsdl-org:mainfrom
thatcosmonaut:allow_msaa_sampling

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@thatcosmonaut

@thatcosmonaut thatcosmonaut commented Jun 16, 2026

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  • I confirm that I am the author of this code and release it to the SDL project under the Zlib license. This contribution does not contain code from other sources, including code generated by a Large Language Model ("AI").

Description

Graphics APIs allow multisample textures to be read for custom resolves, so we should support that.

Existing Issue(s)

Resolves #12670

Todo

  • Verify that D3D12 works correctly
  • Document shader requirements for MS usage
  • Validate that MS textures are not bound as samplers

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GPU: Allow multisampled texture sampling

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