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4 changes: 4 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,10 @@
### Added

- Add `SolverXPBD.update_contacts()` to populate `contacts.force` with per-contact spatial forces (linear force and torque) derived from XPBD constraint impulses
- Add `shading_style` parameter to `ViewerGL` for selecting ``"classic"`` or ``"studio"`` rendering styles at construction or runtime
- Add studio shading style with 3-point lighting, shadow mapping, rim highlights, and neutral matte ground plane
- Add edge overlay toggle (`renderer.draw_edges`) for wireframe visualization on top of solid geometry
- Add registry-based shading system (`ShadingStyleConfig` / `STYLE_REGISTRY`) for extensible style registration
- Add repeatable `--warp-config KEY=VALUE` CLI option for overriding `warp.config` attributes when running examples
- Add 3D texture-based SDF, replacing NanoVDB volumes in the mesh-mesh collision pipeline for improved performance and CPU compatibility.
- Parse URDF joint `limit effort="..."` values and propagate them to imported revolute and prismatic joint `effort_limit` settings
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