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Material color extraction #2311
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3309aab
Add diffuse_tint to color fallback and displayColor for unbound prims
nblauch 2c1205d
Extract material colors for primitive and collision shapes
nblauch 6669c44
Convert textured cube primitives to meshes with UVs
nblauch ffd26e1
Preserve textures on meshes without UVs and set white base color
nblauch 328a653
Merge branch 'main' into nblauch/material-color-extraction
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Don’t override textured mesh collider albedo with an explicit shape color.
For visible
MeshShapecolliders,_get_mesh_with_visual_material()already forcesmesh.colorto white when a texture exists.ModelBuilder.add_shape()prefers the explicitcolorargument oversrc.color, so wiring_collider_colorintoshape_paramsre-tints/darkens textured colliders.💡 Suggested fix
🤖 Prompt for AI Agents