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[MegaMek 51.0] Haunted by Zombie Mech #8887

Description

@Cornuthaum

What went wrong

Enemy Banshee was on 3 out of 4 engine crits, attempted to get up, fell down, took another engine crit, counting as destroyed through engine destruction.

Pilot abandons mech.

Mech continues to be displayed on the battlefield as a heavily damaged, prone unit blocking friendly Mech pathing as if it was still active, but is not actually an active unit (cannot be selected with right-click to give orders to the AI to target/ignore it), nor did it transform into the destroyed mech on tile sprite.

What you expected instead

Mech should have been destroyed and transformed into a non-blocking Destroyed Mech On Tile sprite.

Steps to reproduce

Only time I have ever seen this bug (so far).

Attach your files

megamek.log
hauntedbyzombiebanshee.sav.gz

Relevant log lines


MegaMek Suite Version

0.51.0

Operating System

Windows 11

Java Version

Eclipse Temurin 21.0

Before you submit

  • This report only contains one issue or request, and I haven't already reported it

  • I am on the right repository - MegaMek for battles, MegaMekLab for unit design, MekHQ for campaigns, mm-data for unit and planet data

  • I have asked about this on the MegaMek Discord (optional)

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