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Saves predating the minefieldCounts change fail to load with a NullPointerException
BugAny kind of issue that cannot be fixed without code changesAny kind of issue that cannot be fixed without code changesStatus: Open.#8967 In MegaMek/megamek;Heat by bay option is read backwards in getLargeCraftHeat
BugAny kind of issue that cannot be fixed without code changesAny kind of issue that cannot be fixed without code changesStatus: Open.#8966 In MegaMek/megamek;Phase Flow Options (Skip Ineligible) do not work due to Torso Twist
BugAny kind of issue that cannot be fixed without code changesAny kind of issue that cannot be fixed without code changesStatus: Open.#8949 In MegaMek/megamek;Adding Sounds to UI and other systems
(RFE) EnhancementRequests for Enhancement, new features or implementationsRequests for Enhancement, new features or implementationsStatus: Open.Aerospace Fighter stuck in limbo
BugAny kind of issue that cannot be fixed without code changesAny kind of issue that cannot be fixed without code changesCan't ReproduceAny issue that can't be replicated in the release or dev environmentAny issue that can't be replicated in the release or dev environmentNeeds More InfoFor when an issue needs more information from the user reportingFor when an issue needs more information from the user reportingStatus: Open.#8931 In MegaMek/megamek;SRM 6 attempting to use LB 10-X ammunition
BugAny kind of issue that cannot be fixed without code changesAny kind of issue that cannot be fixed without code changesStatus: Open.#8928 In MegaMek/megamek;Default artillery shells to hitting buildings in a hex rather than the hex base in absence of any units to target
(RFE) EnhancementRequests for Enhancement, new features or implementationsRequests for Enhancement, new features or implementationsStatus: Open.#8926 In MegaMek/megamek;Incorrect Preview for "Darken Outside Line of Sight" when using keyboard movement
BugAny kind of issue that cannot be fixed without code changesAny kind of issue that cannot be fixed without code changesStatus: Open.#8923 In MegaMek/megamek;Swarm LRM secondary attacks target conventional infantry inside a building (TW p. 172)
BugAny kind of issue that cannot be fixed without code changesAny kind of issue that cannot be fixed without code changesNeeds More InfoFor when an issue needs more information from the user reportingFor when an issue needs more information from the user reportingStatus: Open.#8911 In MegaMek/megamek;Arrow IV flak does no damage to mechs falling at altitude
BugAny kind of issue that cannot be fixed without code changesAny kind of issue that cannot be fixed without code changesStatus: Open.#8898 In MegaMek/megamek;[MegaMek 51.0] Haunted by Zombie Mech
BugAny kind of issue that cannot be fixed without code changesAny kind of issue that cannot be fixed without code changesStatus: Open.#8887 In MegaMek/megamek;Add a Callsigns + Mech name to the Unit name display option
(RFE) EnhancementRequests for Enhancement, new features or implementationsRequests for Enhancement, new features or implementationsStatus: Open.