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This was referenced Mar 25, 2026
…e-unity-wearable-preview
…land/builder into feat/spring-bones
…land/builder into feat/spring-bones
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Add Spring Bones Editor for Wearables
Related PRs:
Context and Problem Statement
Wearable creators need the ability to configure spring bone physics parameters (stiffness, gravity, drag force, etc.) directly within the Builder's item editor. Currently, there is no UI to parse, view, or edit spring bone data embedded in GLB/glTF wearable files, requiring creators to use raw blender custom properties.
Solution
Implement a full spring bones editing workflow: parsing spring bone data from GLB files, providing an interactive UI to tweak physics parameters, live-previewing changes in the wearable preview, and patching the GLB binary on save.
Key changes:
Testing
Spring Bones Section:
Preview:
Body shapes:
Screenshots
Screen.Recording.2026-04-07.at.10.43.01.AM.mp4
Pending tasks