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Pull requests: bevyengine/bevy
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Per character filter for Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
TextEdits
A-Text
#23704
opened Apr 7, 2026 by
ickshonpe
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Remove unused parts of Load files from disk to use for things like images, models, and sounds
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AssetLoaders::find
A-Assets
#23703
opened Apr 7, 2026 by
greeble-dev
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EditableText::new method to set initial text
A-Text
#23702
opened Apr 7, 2026 by
ickshonpe
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PositionedGlyph migration guide
A-Text
#23701
opened Apr 7, 2026 by
ickshonpe
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#[template(built_in)]
A-Scenes
Add black_box to some benchmarks that need it
A-Cross-Cutting
Impacts the entire engine
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23692
opened Apr 6, 2026 by
nishantc1527
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Make Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
Skybox’s image optional so that Skybox::default() is valid.
A-Rendering
Make Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Crash
A sudden unexpected crash
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Skybox not break rendering if its image is default or 2D.
A-Rendering
Expand examples for Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
NestedQuery to show how to delegate a QueryData impl
A-ECS
#23686
opened Apr 6, 2026 by
chescock
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Add Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Macros
Code that generates Rust code
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
bevy_error! and bail! macros, along with other small helpers
A-ECS
Fix panic on Android Quest Headset suspend event
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
O-Android
Specific to the Android mobile operating system
O-XR
Specific to virtual and augmented reality platforms
P-Crash
A sudden unexpected crash
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23683
opened Apr 6, 2026 by
chamaloriz
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bevy_ecs fuzzing
A-Build-System
Related to build systems or continuous integration
A-ECS
Entities, components, systems, and events
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#23682
opened Apr 6, 2026 by
mockersf
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conditionally disable tests on miri for taking way too long
A-Build-System
Related to build systems or continuous integration
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23677
opened Apr 5, 2026 by
janis-bhm
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Replace Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Needs-SME
This type of work requires an SME to approve it.
basis-universal-rs with basisu_c_sys to improve basis universal support
A-Assets
#23672
opened Apr 5, 2026 by
beicause
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Replace all different load variants in Load files from disk to use for things like images, models, and sounds
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
AssetServer with a builder.
A-Assets
#23663
opened Apr 4, 2026 by
andriyDev
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Move Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
MeshUniform allocation from the CPU to the GPU.
A-Rendering
#23662
opened Apr 4, 2026 by
pcwalton
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Draft: Archetype invariant
A-ECS
Entities, components, systems, and events
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Goal
This should have a C-Goal and should not continue until it has one
X-Needs-SME
This type of work requires an SME to approve it.
#23658
opened Apr 4, 2026 by
SoyokazeRoom201
•
Draft
Add push, join_*, and empty methods to ParsedPath.
A-Reflection
Runtime information about types
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23650
opened Apr 3, 2026 by
CraftSpider
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Add BSN asset catalog: load, save, and labeled sub-asset registration
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Editor
Graphical tools to make Bevy games
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-SME
This is currently waiting for an SME to resolve something controversial
X-Needs-SME
This type of work requires an SME to approve it.
#23648
opened Apr 3, 2026 by
jbuehler23
•
Draft
Feathers text input widget
A-Editor
Graphical tools to make Bevy games
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
Add BSN scene writer: serialize ECS World to .bsn text
A-Scenes
Composing and serializing ECS objects
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-SME
This is currently waiting for an SME to resolve something controversial
X-Needs-SME
This type of work requires an SME to approve it.
#23639
opened Apr 3, 2026 by
jbuehler23
•
Draft
Move About the project itself
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Blocked
This cannot move forward until something else changes
release-content content to _release-content
A-Meta
Update toml requirement from 0.8.19 to 1.1.0
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Fix dof and background motion vectors on webgpu
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-WebGPU
Specific to the WebGPU render API
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23629
opened Apr 3, 2026 by
beicause
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Move Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
WindowPlugin exit systems to Last
A-Windowing
#23624
opened Apr 2, 2026 by
doonv
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ProTip!
Updated in the last three days: updated:>2026-04-04.